Wednesday, November 30, 2011

  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
  • I am making this game for all the kids that they say that they are in gangs and that they are cool.Ages (4 and 16)
  • WHAT will your game teach the player about your topic? (Be specific!)
  • They will teach them about what they do how many persons they kill and how much money they make and how many times their life are in dangers.
  • WHERE does your game happen?
  • All over the world they are gangs that kill who rob cars and that make drugs or dose them.
    • Describe the world you will design for your game.
    • It will different then the one I life in with better care and dose not look like a dump
    • How will this setting add to the learning experience?
    • They will learn that gang VIOLENCE is not the thing they one to do for there life.
  • HOW does your game world teach the player about your topic?
  • That they can life like that but they are going to get rid of all the gang violence
    • What happens in the world that helps the player learn?
    • It will teach them that they are going to go to our world and life there and make it better.
    • How does the player use what they learned to make something happen in the game?
  • WHY is a game a better way of understanding your topic than a quiz?

Wednesday, November 2, 2011

Emprero Penguins/Artantica

The challenges they have to face is that they don't eat like for 2-3 mounts and all the cold around them.
The sun some times dose not come out and every thing is dark and that the sun when it comes out it melts all the ice and the water rices.
That they are not going to have food for mounts and that they are going to be on the cold and die because it is super cold.
The period of time is that global warming is melting the ice and it makes it dark.
The ground needs to solid because if it was not they would kill ther baby and because they need to some where that can heat them up.
They would not have places to mate.